Let’s Talk about Games

Let’s talk about games.

That’s already an oxymoron on some levels! The point of games is to play them, not to talk about them. Still, why are games so hot? Why am I so big on games? You’ve seen me write about games. You’ve seen me talk about the feeling of being alive when you’re playing games.

WHAT IS IT ABOUT GAMES?

  • The Thrill
  • The Competition
  • The Speed
  • The Creativity Needed to Win
  • Winning
  • Possibility of Affecting the Outcome
  • Not Knowing Until the End
  • Knowledge of Possibly Improving Each Time

I can tell you all these above, and yet. And yet! Those are WORDS! As Hamlet says, “Words, words, words!” There’s no point for words. Games are about action!

You think you can smack-talk your opponent? Go ahead, but let’s see if your skill holds up to your smack-talk. Larry Bird was always known for his smack-talk, and maybe priming his opponents for failure was EXACTLY what he was going for because it may have worked (so suggests the latest research). But even better, Bird’s skill ALWAYS held up on the court. ALWAYS.

Games are about using our best self to beat the competition.

EVER USE A GAME AT WORK?

Have you? Sure you have! Everytime you’re on deadline and you need to make a specific time. Everytime you want to complete something faster than you did it last time. Everytime you want this quarter to be better than last quarter. Everytime you count how many clients your company has. You’re always playing games.

But sometimes they feel like work. What would make those same games that you are right now not calling games and are possibly not considering as fun – what would make those games fun and productive for you and improve business for the company?

Sure, I know that’s a leading, rhetorical question…

I refer you to my favorite Simpsons quote of all time:

Lisa: Dad, do you even know what “rhetorical” means?

Homer: Do *I* know what “rhetorical” means?

FUN, PRODUCTIVE, IMPROVES BUSINESS

Look, I’m not advocating going crazy with happiness juice, and just saying blindly, “Oh, let’s turn our work into fun.” I’m advocating asking yourself or your colleagues, “How can I get more of these components into my work?”

  • The Thrill
  • The Competition
  • The Speed
  • The Creativity Needed to Win
  • Winning
  • Possibility of Affecting the Outcome
  • Not Knowing Until the End
  • Knowledge of Possibly Improving Each Time

Remember, being wealthy is about having money and time. How can you enjoy your time at work more, leave more time for yourself outside of work, and show that “play” can get improved results? How can you put those elements in, and put them in in such a way that they improve the bottom line?

I know I’ve asked more questions above than I’ve answered. This week and next week, I’ll be writing a lot about GAMES and BUSINESS!

And today, I’m asking you: how do you think you could make work more like “play” and do so in a way that strengthens the bottom line?

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